Official Rules

Revised January 20, 2025

Classes

  • 1/10 Kids
  • 1/10 2WD Stock
  • 1/10 2WD
  • 1/10 2WD Modified
  • 1/10 4WD
  • 4–6s
  • Psycho

Formats

Best of 3 up to 8 RACERS – Classes exceeding that will be one and done. Racers must win 2 out of 3 races to advance. Once an initial race lane is determined. Racers will alternate lanes until a winner is determined. Winners will advance to the next round. The race winner is the car driver who contacts the finish line first without committing a lane infraction or race class infraction. A racer must attempt to cross the finish line to win the race. This is a first is worse format. If neither racer crosses the finish line and neither racer commits a race infraction. The racer who travels the furthest from the start line is the winner. A racer can also lose a race-by-lane
infraction or race class infraction. Lane infraction is contacting or crossing center line/cones, contacting side wall or any part of the track system.

Class Specific Rules

Kids (12 and under)

  • 1/10 scale
  • 3s battery limit
  • No chassis modifications
  • Children 12 and under

2WD Stock

  • 1/10 scale 2WD vehicles only
  • 3S battery limit
  • Aftermarket parts are not allowed
  • Electronics must be what came with the car stock; no aftermarket electronics or RTR electronics from other vehicles
  • The body must be the same body that comes with the car, no aftermarket bodies
  • Only RTR wheelie bars are allowed
  • Maximum tire diameter is 130mm
  • No chassis modifications at all
  • No kit cars, OEM car must have been sold to the public complete (no building) with electronics to qualify
  • Body may be trimmed to allow for venting or tire size only, no major trimming.

2WD

  • 1/10 scale
  • 3s battery limit
  • No modified chassis – exception for stretched chassis to maximum 13.5 inch wheelbase.

2WD Modified

  • 1/10 scale 2WD vehicles only
  • 3S battery limit
  • Minimum 16 inch wheelbase

4WD

  • 1/10 scale 4WD vehicles only
  • 3S battery limit

4–6s

  • 1/8, 1/7, 1/6, 1/5 scale only
  • 6S battery limit

Psycho (12 and older)

  • 1/6, 1/5 scale only
  • 8S and higher battery limit

General Rules

  1. No gas or nitro cars permitted.
  2. All batteries must have a manufacturer sticker displaying the cell count
  3. All cars are required to have a body that covers the battery.
  4. The referee must inspect all cars before your class stages.
  5. All racers and their cars must be staged for the first round.
  6. One entry per class.
  7. A racer cannot switch cars between entries or with another racer.
  8. A racer can switch parts between entries or with another racer in the event
    of a failure.
  9. The referee must approve any chassis modifications.
  10. No test hits are allowed once racing has started.
  11. We run on the light; only the Race Master determines if there’s a jump.
  12. The racer must be ready for the light once both racers are staged.
  13. All racers MUST attend all drivers’ meetings and make themselves
    aware of the racing circumstances so as not to hinder the flow of the racing
    program. It is the responsibility of racers to be mindful of the
    race schedule and activities at all times.
  14. Cars must return on the return road or carried back by a person.
  15. Lane and race order will be determined by coin flip/chip draw.
  16. The Race Master has the final say in any questioned situation.
  17. Hitting the side nets or crossing lanes is an automatic disqualification (DQ). In case both cars hit or cross, last car to DQ wins. If winner can not be determined the race will be re-run.

** All rules are subject to change at the discretion of the Race Master***